Faces pop up from the holes — bop them before they duck back down! But keep your eyes open: the cute pets are off-limits, and bopping one will cost you. Wild random smacking doesn't work either, because every miss carries a penalty. Some faces are fakers that peek out just to bait you, so hit what's really there, not what you expect.
Tips
Watch the whole board instead of chasing one hole — your eyes should lead, your finger should follow. Rhythm beats speed: a steady tap-tap-tap outscores frantic slapping every time. When a pet appears, treat that hole as lava for a second. And some levels crank the pace way up — when they do, shrink your movements and keep the beat.
Your progress and stars are saved right in this browser, on this device — no account needed (clearing your browser data will reset them). And like everywhere on this site, the photos you add never leave your device.
Level briefings
If you keep losing
Lose the same level 6 times in a row and the defeat screen offers "😤 Put this one on the tab" — a free skip, no ads. The map stamps an IOU until your revenge; win it back and the stamp tears off with confetti. Here, the road ahead is never locked.
Hammer Shrine
The Hammer Shrine, where every hole is a lesson. Look before you swing, spare the pets, ignore the fake-outs — and the lesson that matters most: a swing at nothing costs more than anything.
1Score 300 points in 60 seconds!
- Goal
- Score 300 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
2Score 420 points in 60 seconds!
- Goal
- Score 420 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
3Bop the golden star 7 times!
- Goal
- Bop the golden star 7 times!
- Cleared when
- Count is full at the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Golden Star
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
4Score 600 points in 60 seconds!
- Goal
- Score 600 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Flash Face
- Golden Star
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
5Score 350 points with fewer than 3 mistakes!
- Goal
- Score 350 points with fewer than 3 mistakes!
- Cleared when
- Score made, mistakes under the cap.
- Lost when
- Time's up and the goal isn't. Mistake #3 ends it instantly.
- In this level
- Flash Face
- Regular Face
- Pets
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
6Score 800 points in 60 seconds!
- Goal
- Score 800 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Flash Face
- Golden Star
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
7Score 550 points in 60 seconds!
- Goal
- Score 550 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Feint Face
- Flash Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
8Bop the golden star 9 times!
- Goal
- Bop the golden star 9 times!
- Cleared when
- Count is full at the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Feint Face
- Flash Face
- Golden Star
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
9Score 700 points in 60 seconds!
- Goal
- Score 700 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Feint Face
- Flash Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
10Bop the Giant Boss down 10 times!
- Goal
- Bop the Giant Boss down 10 times!
- Cleared when
- Land them all before time.
- Lost when
- Time's up and the goal isn't.
- In this level
- Giant Boss
- Regular Face
- Pets
- Endless Survival
- Star thresholds
- 3★ finish with 40%+ of the clock left | 2★ 20%+
- Tip
Bump Memorial
The Bump Memorial, where every bump is carved with a name. Helmets take two hits, twin heads count as one, and surviving means lasting, not rushing — every line on this stone was carved by your hammer.
11Score 700 points in 60 seconds!
- Goal
- Score 700 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Flash Face
- Helmet Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
12Last 60 seconds! 3 mistakes and you're out(max 3 miss·accelerating)
- Goal
- Last 60 seconds! 3 mistakes and you're out
- Cleared when
- Still standing at the bell.
- Lost when
- Time's up and the goal isn't. Mistake #3 ends it instantly.
- In this level
- Feint Face
- Flash Face
- Regular Face
- Pets
- Acceleration Clause
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
13Score 380 points with fewer than 3 mistakes!(max 3 miss)
- Goal
- Score 380 points with fewer than 3 mistakes!
- Cleared when
- Score made, mistakes under the cap.
- Lost when
- Time's up and the goal isn't. Mistake #3 ends it instantly.
- In this level
- Feint Face
- Flash Face
- Regular Face
- Pets
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
14Score 650 points in 60 seconds!
- Goal
- Score 650 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Flash Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
15Score 700 points in 60 seconds!
- Goal
- Score 700 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Flash Face
- Regular Face
- Pets
- Twin Faces
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
16Bop the golden star 10 times!
- Goal
- Bop the golden star 10 times!
- Cleared when
- Count is full at the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Feint Face
- Flash Face
- Golden Star
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
17Last 60 seconds! 3 mistakes and you're out(max 3 miss·accelerating)
- Goal
- Last 60 seconds! 3 mistakes and you're out
- Cleared when
- Still standing at the bell.
- Lost when
- Time's up and the goal isn't. Mistake #3 ends it instantly.
- In this level
- Feint Face
- Flash Face
- Helmet Face
- Regular Face
- Pets
- Acceleration Clause
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
18Score 500 points with fewer than 3 mistakes!(max 3 miss)
- Goal
- Score 500 points with fewer than 3 mistakes!
- Cleared when
- Score made, mistakes under the cap.
- Lost when
- Time's up and the goal isn't. Mistake #3 ends it instantly.
- In this level
- Feint Face
- Flash Face
- Golden Star
- Helmet Face
- Regular Face
- Pets
- Twin Faces
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
19Score 900 points in 60 seconds!
- Goal
- Score 900 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Flash Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
20Bop the Giant Boss down 14 times!
- Goal
- Bop the Giant Boss down 14 times!
- Cleared when
- Land them all before time.
- Lost when
- Time's up and the goal isn't.
- In this level
- Giant Boss
- Regular Face
- Pets
- Star thresholds
- 3★ finish with 40%+ of the clock left | 2★ 20%+
- Tip
Tasty Market
The Tasty Market, and every stall is calling your name. Take the numbers in order, leave what just came off the fire alone, and follow the barker's call — here, the fastest hand isn't always the first to eat.
21Clear 3 queues in numbered order!
- Goal
- Clear 3 queues in numbered order!
- Cleared when
- Enough queues cleared before the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
22Score 750 points in 60 seconds!
- Goal
- Score 750 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Flash Face
- Regular Face
- Pets
- Queue Faces
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
23Clear 5 queues in numbered order!
- Goal
- Clear 5 queues in numbered order!
- Cleared when
- Enough queues cleared before the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Feint Face
- Regular Face
- Pets
- Queue Faces
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
24Score 650 points in 60 seconds!
- Goal
- Score 650 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Hot Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
25Score 500 points with fewer than 3 mistakes!(max 3 miss)
- Goal
- Score 500 points with fewer than 3 mistakes!
- Cleared when
- Score made, mistakes under the cap.
- Lost when
- Time's up and the goal isn't. Mistake #3 ends it instantly.
- In this level
- Flash Face
- Hot Face
- Regular Face
- Pets
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
26Bop the golden star 8 times!
- Goal
- Bop the golden star 8 times!
- Cleared when
- Count is full at the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Flash Face
- Golden Star
- Hot Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
27Score 700 points in 60 seconds!
- Goal
- Score 700 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Barker Face
- Flash Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
28Score 620 points with fewer than 3 mistakes!(max 3 miss)
- Goal
- Score 620 points with fewer than 3 mistakes!
- Cleared when
- Score made, mistakes under the cap.
- Lost when
- Time's up and the goal isn't. Mistake #3 ends it instantly.
- In this level
- Barker Face
- Flash Face
- Hot Face
- Regular Face
- Pets
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
29Score 950 points in 60 seconds!
- Goal
- Score 950 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Barker Face
- Flash Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
30Clear 4 queues in numbered order!
- Goal
- Clear 4 queues in numbered order!
- Cleared when
- Enough queues cleared before the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Barker Face
- Regular Face
- Pets
- Queue Faces
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
Busy Worksite
The Busy Worksite, where the ground never sits still. Head off the moving dirt, leave the cones alone, and know that every face you let slip goes on the tab — the helmet is back home, and this time it didn't come alone.
31Score 650 points in 60 seconds!
- Goal
- Score 650 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Driller Face
- Helmet Face
- Regular Face
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
32Bop the golden star 9 times!
- Goal
- Bop the golden star 9 times!
- Cleared when
- Count is full at the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Driller Face
- Golden Star
- Helmet Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
33Score 620 points with fewer than 2 mistakes!
- Goal
- Score 620 points with fewer than 2 mistakes!
- Cleared when
- Score made, mistakes under the cap.
- Lost when
- Time's up and the goal isn't. Mistake #2 ends it instantly.
- In this level
- Driller Face
- Feint Face
- Regular Face
- Pets
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
34Score 750 points in 60 seconds!
- Goal
- Score 750 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Driller Face
- Helmet Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
35Last 60 seconds! 3 mistakes and you're out
- Goal
- Last 60 seconds! 3 mistakes and you're out
- Cleared when
- Still standing at the bell.
- Lost when
- Time's up and the goal isn't. Mistake #3 ends it instantly.
- In this level
- Driller Face
- Flash Face
- Regular Face
- Pets
- Acceleration Clause
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
36Score 1000 points in 60 seconds!
- Goal
- Score 1000 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Helmet Face
- Regular Face
- Pets
- Twin Faces
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
37Last 45 seconds! No more than 6 faces may slip away
- Goal
- Last 45 seconds! No more than 6 faces may slip away
- Cleared when
- Reach the bell with slips still to spare.
- Lost when
- Too many faces slipped away before the bell.
- In this level
- Star thresholds
- 3★ zero slips | 2★ no more than half the allowance
- Tip
38Last 60 seconds! No more than 5 faces may slip away
- Goal
- Last 60 seconds! No more than 5 faces may slip away
- Cleared when
- Reach the bell with slips still to spare.
- Lost when
- Too many faces slipped away before the bell.
- In this level
- Driller Face
- Flash Face
- Helmet Face
- Regular Face
- Star thresholds
- 3★ zero slips | 2★ no more than half the allowance
- Tip
39Bop the golden star 10 times!
- Goal
- Bop the golden star 10 times!
- Cleared when
- Count is full at the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Driller Face
- Flash Face
- Golden Star
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
40Bop the Giant Boss down 10 times!
- Goal
- Bop the Giant Boss down 10 times!
- Cleared when
- Land them all before time.
- Lost when
- Time's up and the goal isn't.
- In this level
- Giant Boss
- Driller Face
- Regular Face
- Pets
- Star thresholds
- 3★ finish with 40%+ of the clock left | 2★ 20%+
- Tip
Tunnel HQ
Tunnel HQ — every inch of this underground is its digging. If it runs when hit, chase it down; if the ground moves, hold your swing; if your combo breaks, it laughs — and the one at the very bottom, the one that calls itself unhittable, is waiting for you to prove it wrong.
41Score 700 points in 60 seconds!
- Goal
- Score 700 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Chaser Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
42Bop the golden star 8 times!
- Goal
- Bop the golden star 8 times!
- Cleared when
- Count is full at the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Chaser Face
- Flash Face
- Golden Star
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
43Score 700 points with fewer than 2 mistakes!
- Goal
- Score 700 points with fewer than 2 mistakes!
- Cleared when
- Score made, mistakes under the cap.
- Lost when
- Time's up and the goal isn't. Mistake #2 ends it instantly.
- In this level
- Chaser Face
- Hot Face
- Regular Face
- Pets
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
44Score 800 points in 60 seconds!
- Goal
- Score 800 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Chaser Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
45Clear 4 queues in numbered order!
- Goal
- Clear 4 queues in numbered order!
- Cleared when
- Enough queues cleared before the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Barker Face
- Regular Face
- Pets
- Queue Faces
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
46Last 45 seconds! No more than 8 faces may slip away
- Goal
- Last 45 seconds! No more than 8 faces may slip away
- Cleared when
- Reach the bell with slips still to spare.
- Lost when
- Too many faces slipped away before the bell.
- In this level
- Chaser Face
- Helmet Face
- Regular Face
- Star thresholds
- 3★ zero slips | 2★ no more than half the allowance
- Tip
47Last 75 seconds! 3 mistakes and you're out
- Goal
- Last 75 seconds! 3 mistakes and you're out
- Cleared when
- Still standing at the bell.
- Lost when
- Time's up and the goal isn't. Mistake #3 ends it instantly.
- In this level
- Chaser Face
- Feint Face
- Regular Face
- Pets
- Acceleration Clause
- Star thresholds
- 3★ zero mistakes | 2★ no more than one
- Tip
48Score 1100 points in 60 seconds!
- Goal
- Score 1100 points in 60 seconds!
- Cleared when
- Score is there when the bell rings.
- Lost when
- Time's up and the goal isn't.
- In this level
- Barker Face
- Chaser Face
- Regular Face
- Pets
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
49Bop the golden star 10 times!
- Goal
- Bop the golden star 10 times!
- Cleared when
- Count is full at the bell.
- Lost when
- Time's up and the goal isn't.
- In this level
- Driller Face
- Golden Star
- Regular Face
- Pets
- Queue Faces
- Star thresholds
- 3★ score 1.6× the target | 2★ 1.3×
- Tip
50Bop the Giant Boss down 10 times!
- Goal
- Bop the Giant Boss down 10 times!
- Cleared when
- Land them all before time.
- Lost when
- Time's up and the goal isn't.
- In this level
- Giant Boss
- Chaser Face
- Flash Face
- Hot Face
- Regular Face
- Pets
- Star thresholds
- 3★ finish with 40%+ of the clock left | 2★ 20%+
- Tip
Every element in this game
- Barker Face
- The one with the megaphone. Bop it for +10 and it hollers two more faces out of the nearby holes — buy one, get two. Let it duck away and nothing happens; the crowd only comes if you take the shout.
- Giant Boss
- One face, four holes, and it scurries. Solo bosses fall after a set number of bops; dual-boss levels run shifts — one clocks out, the other clocks straight in.
- Chaser Face
- One hit does not settle it. Bopped, it bolts into the tunnels and surfaces from a hole nearby — and each landing pays more than the last, with the final one worth the most. Miss any leg and the whole thing gets away, though what you already banked stays banked. In hunt levels the golden star runs the same way, and only its last landing counts.
- Driller Face
- It travels before it arrives: a mound of dirt pushes along the ground from one hole toward another, and only then does the face pop up — worth +40. Swinging at the mound hits nothing but soil. The trick is not to chase it; go stand where it is heading. On some shifts the gold one comes by tunnel too.
- Feint Face
- A peek, then gone — that was bait. The real pop comes a beat later, from a different hole. Hold the first swing, cash the second.
- Flash Face
- Zip — gone in less than half a regular face's stay, worth +30. Your eyes must arrive before your hand.
- Golden Star
- Quick up, quicker gone, +100 a bop. And it fights dirty — it loves surfacing with a pet in tow as a shield. Look before you swing.
- Helmet Face
- Takes two: the first CLANG knocks the helmet off — no points, but your combo survives; the second lands for +40.
- Hot Face
- Straight off the fire: for a moment it glows red and steams, and bopping it then just burns your hand — no points, combo gone, and it does not even duck. Wait for the glow to fade and it is worth +30. The whole level is one lesson in patience.
- Regular Face
- Pops up — bop it before it ducks, +10. It's the board's metronome; everyone else's timing is measured against it.
- Pets
- The one thing you must never hit. Bop one and it's −50, combo gone, and a mistake on your record. They surface lazily and linger long — that's not an invitation, it's a test.
- Queue Faces
- Three faces surface together, each holding a number. Bop them 1, 2, 3 — in that order — for +20 apiece and a bonus when the whole line clears. Take one out of turn and it ducks away yelling about queue-jumpers, and your combo goes with it. The famous stalls run four to a line.
- Acceleration Clause
- Some levels come with an acceleration clause — the pace compounds another notch every stretch, no ceiling. Shrink your motion, keep the beat.
- Endless Survival
- Clear level 10 to unlock. Three lives, no clock: bopping a pet or whiffing costs one, missed faces are free — while the pace compounds until you can't keep up. Dual records: seconds survived, and score.
- Twin Faces
- The same face in two holes at once. Each bop pays +10 — nail both for a +30 bonus (doubled in FEVER). A pop quiz in doing two things at once.