Aim, then let go — a volley of dough balls fires off in a line, ricocheting off the walls and hammering the wall of faces above. Tougher faces show a number: that's how many hits they take. After each turn the wall pushes down a row, so smash through before it reaches the bottom. And catch the pies drifting around the field — every one adds another ball to your next volley.
Tips
Steep, narrow angles rack up way more bounces than straight-up shots — hunt for gaps and let the ricochets do the work. Focus fire on the lowest rows; they're the ones about to end you. A shot aimed into a corner pocket can bounce for days. And never let a pie float past: volley size is everything.
Your progress and stars are saved right in this browser, on this device — no account needed (clearing your browser data will reset them). And like everywhere on this site, the photos you add never leave your device.
Level briefings
The Glass-Wiping Station, new hires this way. A volley of dough, a wall of faces, a pane of glass to defend — here you learn your angles, your pies, and your first sealed layer.
1Clear every face brick! (Stones and gates are terrain — not your problem)(2 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Star thresholds
- 3★ finish within 2 turns | 2★ within 4
- Tip
2Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ finish within 3 turns | 2★ within 4
- Tip
3Hunt down 2 golden star bricks!
- Goal
- Hunt down 2 golden star bricks!
- Cleared when
- Count complete.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- Golden Star Brick
- Pie Balls
- Star thresholds
- 3★ finish within 3 turns | 2★ within 4
- Tip
4Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ finish within 3 turns | 2★ within 4
- Tip
5Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ name them with 60% of the seal intact | 2★ 30% — the less you break, the brighter the stars
- Tip
6Survive 10 rounds of the descent!
- Goal
- Survive 10 rounds of the descent!
- Cleared when
- Still standing after round 10.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ wall never deeper than row 4 | 2★ row 5
- Tip
7Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- Laser Brick
- Pie Balls
- Star thresholds
- 3★ finish within 3 turns | 2★ within 4
- Tip
8Clear the wall on a budget of 34 balls!
- Goal
- Clear the wall on a budget of 34 balls!
- Cleared when
- Cleared within budget.
- Lost when
- A brick reaches the last row and the glass shatters. Budget spent, bricks remain.
- In this level
- Bomb Brick
- The Descent & The Surge
- Golden Star Brick
- Pie Balls
- Star thresholds
- 3★ finish with 25% of your balls to spare | 2★ 10%
- Tip
9Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Laser Brick
- Pie Balls
- Star thresholds
- 3★ finish within 2 turns | 2★ within 3
- Tip
10Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ name them with 60% of the seal intact | 2★ 30% — the less you break, the brighter the stars
- Tip
The Polishing Workshop plays for keeps: FEVER bricks throw the party, pushback bricks teach the escape, gates accept diagonals only — and the wall learns to surge. Shine bright, but survive first.
11Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- FEVER Brick
- Pie Balls
- Star thresholds
- 3★ finish within 5 turns | 2★ within 6
- Tip
12Hunt down 3 golden star bricks!(3 rows·press every 1)
- Goal
- Hunt down 3 golden star bricks!
- Cleared when
- Count complete.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Golden Star Brick
- Pie Balls
- Stone Brick
- Star thresholds
- 3★ finish within 5 turns | 2★ within 6
- Tip
13Survive 14 rounds of the descent!
- Goal
- Survive 14 rounds of the descent!
- Cleared when
- Still standing after round 14.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ wall never deeper than row 3 | 2★ row 4
- Tip
14Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- Pie Balls
- Pushback Brick
- Star thresholds
- 3★ finish within 3 turns | 2★ within 5
- Tip
15Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ name them with 50% of the seal intact | 2★ 25% — the less you break, the brighter the stars
- Tip
16Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- Frozen Brick
- Pie Balls
- Star thresholds
- 3★ finish within 3 turns | 2★ within 4
- Tip
17Clear the wall on a budget of 30 balls!
- Goal
- Clear the wall on a budget of 30 balls!
- Cleared when
- Cleared within budget.
- Lost when
- A brick reaches the last row and the glass shatters. Budget spent, bricks remain.
- In this level
- Bomb Brick
- The Descent & The Surge
- Laser Brick
- Pie Balls
- Star thresholds
- 3★ finish with 30% of your balls to spare | 2★ 15%
- Tip
18Hunt down 4 golden star bricks!(4 rows·press every 1)
- Goal
- Hunt down 4 golden star bricks!
- Cleared when
- Count complete.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- Frozen Brick
- Golden Star Brick
- Pie Balls
- Star thresholds
- 3★ finish within 5 turns | 2★ within 7
- Tip
19Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- Pie Balls
- Stone Brick
- Star thresholds
- 3★ finish within 3 turns | 2★ within 5
- Tip
20Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ name them with 55% of the seal intact | 2★ 30% — the less you break, the brighter the stars
- Tip
The far-side lookout sees far — and trouble sees you back: faces split, gates spin, supplies cut without notice. This chapter homework is planning; the wall is no longer infinite, and neither should your mistakes be.
21Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- Pie Balls
- Splitter Brick
- Star thresholds
- 3★ finish within 3 turns | 2★ within 5
- Tip
22Survive 16 rounds of the descent!(3 rows·press every 1)
- Goal
- Survive 16 rounds of the descent!
- Cleared when
- Still standing after round 16.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Pie Balls
- Splitter Brick
- Star thresholds
- 3★ wall never deeper than row 3 | 2★ row 4
- Tip
23Clear the wall on a budget of 24 balls!
- Goal
- Clear the wall on a budget of 24 balls!
- Cleared when
- Cleared within budget.
- Lost when
- A brick reaches the last row and the glass shatters. Budget spent, bricks remain.
- In this level
- Bomb Brick
- The Descent & The Surge
- Pie Balls
- Splitter Brick
- Stone Brick
- Star thresholds
- 3★ finish with 28% of your balls to spare | 2★ 12%
- Tip
24Clear every face brick! (Stones and gates are terrain — not your problem)(3 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Pie Balls
- Splitter Brick
- Star thresholds
- 3★ finish within 2 turns | 2★ within 4
- Tip
25Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ name them with 40% of the seal intact | 2★ 20% — the less you break, the brighter the stars
- Tip
26Clear every face brick! (Stones and gates are terrain — not your problem)(5 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- FEVER Brick
- Frozen Brick
- Golden Star Brick
- Laser Brick
- Pie Balls
- Pushback Brick
- Splitter Brick
- Stone Brick
- Supply Cutoff
- Star thresholds
- 3★ finish within 13 turns | 2★ within 16
- Tip
27Hunt down 5 golden star bricks!
- Goal
- Hunt down 5 golden star bricks!
- Cleared when
- Count complete.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Golden Star Brick
- Pie Balls
- Splitter Brick
- Stone Brick
- Star thresholds
- 3★ finish within 6 turns | 2★ within 8
- Tip
28Survive 18 rounds of the descent!(3 rows·press every 1)
- Goal
- Survive 18 rounds of the descent!
- Cleared when
- Still standing after round 18.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- FEVER Brick
- Frozen Brick
- Laser Brick
- Pie Balls
- Pushback Brick
- Splitter Brick
- Stone Brick
- Star thresholds
- 3★ wall never deeper than row 5 | 2★ row 6
- Tip
29Clear every face brick! (Stones and gates are terrain — not your problem)(5 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- FEVER Brick
- Laser Brick
- Pie Balls
- Supply Cutoff
- Star thresholds
- 3★ finish within 12 turns | 2★ within 16
- Tip
30Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ name them with 50% of the seal intact | 2★ 25% — the less you break, the brighter the stars
- Tip
The Sentry Outpost runs a tight garrison: faces on patrol, bubbles that regrow every turn, twin windows with only the gold frame telling the truth. Sharp eyes, good leads, focused fire — three subjects, no failing grades.
31Clear every face brick! (Stones and gates are terrain — not your problem)(4 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- The Descent & The Surge
- Patrol Brick
- Pie Balls
- Supply Cutoff
- Star thresholds
- 3★ finish within 3 turns | 2★ within 5
- Tip
32Survive 20 rounds of the descent!(3 rows·press every 1)
- Goal
- Survive 20 rounds of the descent!
- Cleared when
- Still standing after round 20.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Patrol Brick
- Pie Balls
- Star thresholds
- 3★ wall never deeper than row 2 | 2★ row 3
- Tip
33Clear the wall on a budget of 24 balls!
- Goal
- Clear the wall on a budget of 24 balls!
- Cleared when
- Cleared within budget.
- Lost when
- A brick reaches the last row and the glass shatters. Budget spent, bricks remain.
- In this level
- Bomb Brick
- The Descent & The Surge
- Patrol Brick
- Pie Balls
- Stone Brick
- Star thresholds
- 3★ finish with 50% of your balls to spare | 2★ 37.5%
- Tip
34Clear every face brick! (Stones and gates are terrain — not your problem)(4 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Laser Brick
- Pie Balls
- Supply Cutoff
- Star thresholds
- 3★ finish within 3 turns | 2★ within 5
- Tip
35Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- The Descent & The Surge
- Twin Windows
- Pie Balls
- Star thresholds
- 3★ name them with 45% of the seal intact | 2★ 20% — the less you break, the brighter the stars
- Tip
36Clear every face brick! (Stones and gates are terrain — not your problem)(4 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bubble Brick
- The Descent & The Surge
- Pie Balls
- Supply Cutoff
- Star thresholds
- 3★ finish within 3 turns | 2★ within 5
- Tip
37Hunt down 6 golden star bricks!
- Goal
- Hunt down 6 golden star bricks!
- Cleared when
- Count complete.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- Bubble Brick
- The Descent & The Surge
- Golden Star Brick
- Pie Balls
- Star thresholds
- 3★ finish within 5 turns | 2★ within 7
- Tip
38Survive 22 rounds of the descent!(3 rows·press every 1)
- Goal
- Survive 22 rounds of the descent!
- Cleared when
- Still standing after round 22.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- Bubble Brick
- The Descent & The Surge
- Frozen Brick
- Laser Brick
- Pie Balls
- Splitter Brick
- Stone Brick
- Star thresholds
- 3★ wall never deeper than row 5 | 2★ row 6
- Tip
39Clear every face brick! (Stones and gates are terrain — not your problem)(4 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Alarm Brick
- Bomb Brick
- The Descent & The Surge
- Laser Brick
- Pie Balls
- Supply Cutoff
- Star thresholds
- 3★ finish within 7 turns | 2★ within 10
- Tip
40Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- The Descent & The Surge
- Stone Sentries
- Pie Balls
- Star thresholds
- 3★ name them with 50% of the seal intact | 2★ 25% — the less you break, the brighter the stars
- Tip
The Glass Boulevard Terminal — end of the line. Balloon faces flee skyward, alarm faces count down to stone, and the wall spends everything it has. Time you spent everything too. See them off.
41Clear every face brick! (Stones and gates are terrain — not your problem)(4 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Balloon Brick
- The Descent & The Surge
- Pie Balls
- Supply Cutoff
- Star thresholds
- 3★ finish within 3 turns | 2★ within 5
- Tip
42Clear the wall on a budget of 34 balls!(4 rows·press every 1)
- Goal
- Clear the wall on a budget of 34 balls!
- Cleared when
- Cleared within budget.
- Lost when
- A brick reaches the last row and the glass shatters. Budget spent, bricks remain.
- In this level
- Balloon Brick
- Bomb Brick
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ finish with 50% of your balls to spare | 2★ 25%
- Tip
43Hunt down 7 golden star bricks!(4 rows·press every 1)
- Goal
- Hunt down 7 golden star bricks!
- Cleared when
- Count complete.
- Lost when
- A brick reaches the last row and the glass shatters. Letting a golden balloon face escape off the top also loses.
- In this level
- Balloon Brick
- Bomb Brick
- The Descent & The Surge
- Golden Star Brick
- Pie Balls
- Star thresholds
- 3★ finish within 5 turns | 2★ within 7
- Tip
44Clear every face brick! (Stones and gates are terrain — not your problem)(5 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- FEVER Brick
- Laser Brick
- Pie Balls
- Supply Cutoff
- Star thresholds
- 3★ finish within 8 turns | 2★ within 12
- Tip
45Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- Sealed-Layer Alarms
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ name them with 85% of the seal intact | 2★ 60% — the less you break, the brighter the stars
- Tip
46Survive 24 rounds of the descent!
- Goal
- Survive 24 rounds of the descent!
- Cleared when
- Still standing after round 24.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Alarm Brick
- Bomb Brick
- The Descent & The Surge
- Laser Brick
- Patrol Brick
- Pie Balls
- Star thresholds
- 3★ wall never deeper than row 5 | 2★ row 6
- Tip
47Clear the wall on a budget of 46 balls!(4 rows·press every 1)
- Goal
- Clear the wall on a budget of 46 balls!
- Cleared when
- Cleared within budget.
- Lost when
- A brick reaches the last row and the glass shatters. Budget spent, bricks remain.
- In this level
- Alarm Brick
- Bomb Brick
- Bubble Brick
- The Descent & The Surge
- Pie Balls
- Star thresholds
- 3★ finish with 45% of your balls to spare | 2★ 20%
- Tip
48Clear every face brick! (Stones and gates are terrain — not your problem)(5 rows·press every 1)
- Goal
- Clear every face brick! (Stones and gates are terrain — not your problem)
- Cleared when
- Zero target bricks left.
- Lost when
- A brick reaches the last row and the glass shatters.
- In this level
- Bomb Brick
- The Descent & The Surge
- Laser Brick
- Pie Balls
- Supply Cutoff
- Star thresholds
- 3★ finish within 4 turns | 2★ within 7
- Tip
49Hunt down 8 golden star bricks!(4 rows·press every 1)
- Goal
- Hunt down 8 golden star bricks!
- Cleared when
- Count complete.
- Lost when
- A brick reaches the last row and the glass shatters. Letting a golden balloon face escape off the top also loses.
- In this level
- Alarm Brick
- Balloon Brick
- Bomb Brick
- Bubble Brick
- The Descent & The Surge
- Golden Star Brick
- Patrol Brick
- Pie Balls
- Star thresholds
- 3★ finish within 1 turns | 2★ within 2
- Tip
50Break the seal and name who's hiding inside!(press every 1)
- Goal
- Break the seal and name who's hiding inside!
- Cleared when
- Hit the guess button with the right name — instant win.
- Lost when
- The sealed layer reaches the line.
- In this level
- The Descent & The Surge
- Twin Windows
- Pie Balls
- Star thresholds
- 3★ name them with 66% of the seal intact | 2★ 33% — the less you break, the brighter the stars
- Tip
Every element in this game
- Alarm Brick
- The countdown on its face drops by one each turn — and at zero it petrifies on the spot into unbreakable stone. Break it before it hardens, or let it turn and enjoy your free rampart.
- Sealed-Layer Alarms
- Some sealed panels carry countdown alarms: at zero they petrify shut, and that fragment of the face is gone for good. Dig them open before they harden — the clues only dwindle, so your eye had better sharpen.
- Balloon Brick
- Tied to a balloon and drifting upward — reach the top and it waves "bye-bye," taking every point with it. A regular escapee just stings; a golden face floating away loses you the level. You'll get a warning near the top. Don't let it say goodbye.
- Bomb Brick
- Breaks with a bang — every brick in the blast radius takes 3 damage. Cream-rain advisory in effect.
- Bubble Brick
- A face inside a bubble: the first hit only pops the bubble, no damage — and the bubble regrows every turn. To hurt the face, land two hits in the same turn; focus the whole volley and take it in one wave.
- The Descent & The Surge
- Every few turns the whole wall presses down a row — that's the game's heartbeat. Some levels hide a surge alarm: past a point, the pressing comes harder and faster, with a one-turn warning first. When the alarm sounds, stop farming points and blast yourself a future.
- Twin Windows
- Two sealed windows side by side, each hiding a different face — but only the gold-framed one is on the exam. Name who's behind the gold frame and you win; the other window exists purely to gaslight you.
- FEVER Brick
- The rainbow-vortex brick — break it and the party runs for three seconds: your volley becomes a carousel of the faces you uploaded, balls fly faster, score doubles, and the whole wall screams in chorus under a rainbow sky. The loudest three seconds in the game, and the most profitable.
- Frozen Brick
- An iced face takes two: the first hit only shatters the frost, the second one counts. Bombs and lasers don't play along — they break the ice and bill the face in one go.
- Golden Star Brick
- Double the HP and a face-pulling attitude toward your cannon, +50 on the break. Hunt levels count exactly these.
- Stone Sentries
- Stone sentries pacing in front of the breach, unbreakable and in your way. Their patrol has a rhythm — find the gap in it and thread your shots through.
- Laser Brick
- The brick with an arrow on its face: break it, and the entire row it points at gets vaporized. Surgery for thick walls.
- Patrol Brick
- A face that learned to walk — one cell sideways per turn, bouncing back off walls and neighbors; the little arrow badge on its face leaks the next move. When shooting a moving target, leading it is just good manners.
- Pie Balls
- Supply drops floating in the field: brush one and your volley grows by a ball, permanently. Volley size is everything — never let a pie drift by.
- Pushback Brick
- The lifesaver: break it and the entire wall — stones included — backs off a full row. When the wall is breathing on your glass, find this one first.
- Splitter Brick
- Breaks into two 1-HP mini-faces — "thought you were done?" Two more taps. Don't panic.
- Stone Brick
- Indestructible terrain that never counts toward your goal; when it reaches the line it crumbles on its own — and that's not a loss. Treat it as a wall, a bank shot surface — anything but an enemy.
- Supply Cutoff
- In some levels the wall's reinforcements eventually run dry — new bricks thin out and then stop entirely (with a turn's notice). That's the bugle for the final sprint: the wall has stopped growing, everything left is inventory. Liquidate it.