A chain of faces rolls along the track toward a huge hungry mouth waiting at the end. You're the cannon in the middle: aim, shoot your face into the chain, and match three or more of the same face to pop them out. When a group pops, the chain behind rushes forward to slam the gap shut — and if that collision lines up new matches, the pops keep rolling on their own. In most levels, your job is to keep the Big Mouth waiting: if the head of the chain gets there, the level is lost. But some chapters flip the mission — on delivery runs, bringing the chain home on time IS the win. Check what each level asks of you.
Tips
Aim slightly ahead of where the chain is rolling, not at where it was. Build collisions on purpose: leave two matching groups apart, then pop what sits between them. And when the head closes in — and arriving means losing — forget the fancy plans and pop whatever buys time.
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Level briefings
If you keep losing
Lose the same level 6 times in a row and the defeat screen offers "😤 Put this one on the tab" — a free skip, no ads. The map stamps an IOU until your revenge; win it back and the stamp tears off with confetti. Here, the road ahead is never locked.
Big Mouth Cavern
The Mouth Cavern, where everything rolls toward those jaws. Learn to aim, to swap, to leave gaps — and the first commandment: never let the head arrive before you do.
1Clear the whole chain — reinforcements included!(chain 10·0.55× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Tip
2Clear the whole chain — reinforcements included!(chain 18·0.58× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Tip
3Hunt down 4 golden star balls!
- Goal
- Hunt down 4 golden star balls!
- Cleared when
- The last golden wins it instantly.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Golden Star Ball
- The Panic System
- Tip
4Clear the whole chain — reinforcements included!(chain 18·0.6× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Panic System
- Rainbow Ball
- Tip
5Set off 3 collision chains! (The chain keeps feeding until you do)
- Goal
- Set off 3 collision chains! (The chain keeps feeding until you do)
- Cleared when
- Hit the count and the wrap-up begins.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Tip
6Clear the whole chain — reinforcements included!(chain 21·0.66× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Panic System
- Boost Ramps & Drool Swamps
- Tip
7Clear the whole chain — reinforcements included!(chain 20·0.62× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Panic System
- Petrified Ball
- Tip
8Clear the chain in 40 shots or fewer!
- Goal
- Clear the chain in 40 shots or fewer!
- Cleared when
- Empty the track before the magazine.
- Lost when
- A non-pie head rolls into the mouth — swallowed. Out of shots, chain still rolling.
- In this level
- Golden Star Ball
- The Panic System
- Rainbow Ball
- Boost Ramps & Drool Swamps
- Tip
9Clear the whole chain — reinforcements included!(chain 18·0.6× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Tip
10Shatter the Giant Boss Ball!
- Goal
- Shatter the Giant Boss Ball!
- Cleared when
- Three adjacent pops crack it; then mop up.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Giant Boss Ball
- Endless Mode
- The Panic System
- Tip
Face-Devouring Temple
The god of the Face Temple has an excellent appetite. Rewind balls are the incense here, bombs the temple bell — and with dual tracks debuting, your attention learns to split.
11Clear the whole chain — reinforcements included!(chain 18·0.6× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Panic System
- Rewind Ball
- Tip
12Hunt down 4 golden star balls!(chain 18·0.62× speed)
- Goal
- Hunt down 4 golden star balls!
- Cleared when
- The last golden wins it instantly.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Golden Star Ball
- The Panic System
- Tunnels
- Tip
13Set off 4 collision chains! (The chain keeps feeding until you do)(chain 26·1× speed)
- Goal
- Set off 4 collision chains! (The chain keeps feeding until you do)
- Cleared when
- Hit the count and the wrap-up begins.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Panic System
- Boost Ramps & Drool Swamps
- Tip
14Clear the whole chain — reinforcements included!(chain 16·0.58× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Tip
15Clear the whole chain — reinforcements included!(chain 24·0.85× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Bomb Ball
- The Panic System
- Tip
16Clear the chain in 36 shots or fewer!
- Goal
- Clear the chain in 36 shots or fewer!
- Cleared when
- Empty the track before the magazine.
- Lost when
- A non-pie head rolls into the mouth — swallowed. Out of shots, chain still rolling.
- In this level
- Tip
17Hunt down 5 golden star balls!(chain 10·0.6× speed)
- Goal
- Hunt down 5 golden star balls!
- Cleared when
- The last golden wins it instantly.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Dual Tracks
- Golden Star Ball
- The Panic System
- Tip
18Clear the whole chain — reinforcements included!(chain 16·0.62× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Dual Tracks
- The Panic System
- Tip
19Set off 5 collision chains! (The chain keeps feeding until you do)(chain 18·0.58× speed)
- Goal
- Set off 5 collision chains! (The chain keeps feeding until you do)
- Cleared when
- Hit the count and the wrap-up begins.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Tip
20Shatter the Giant Boss Ball!
- Goal
- Shatter the Giant Boss Ball!
- Cleared when
- Three adjacent pops crack it; then mop up.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Giant Boss Ball
- Dual Tracks
- The Panic System
- Boost Ramps & Drool Swamps
- Tip
The Delivery Era
The delivery era flips the rulebook: in this chapter, arrival is your victory. Escort every pie — on time, intact, still warm — and the mouth leaves a five-star review.
21Escort the pies into the mouth — deliver the last one and you win!(chain 20·0.55× speed)
- Goal
- Escort the pies into the mouth — deliver the last one and you win!
- Cleared when
- Last pie in, instant win, leftovers go home.
- Lost when
- A face beats the pie to the mouth — swallowed.
- In this level
- The Panic System
- The Delivery Pie
- Tip
22Clear the whole chain — reinforcements included!(chain 22·0.6× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Tip
23Escort the pies into the mouth — deliver the last one and you win!(chain 24·0.62× speed)
- Goal
- Escort the pies into the mouth — deliver the last one and you win!
- Cleared when
- Last pie in, instant win, leftovers go home.
- Lost when
- A face beats the pie to the mouth — swallowed.
- In this level
- The Panic System
- The Delivery Pie
- Boost Ramps & Drool Swamps
- Petrified Ball
- Tip
24Clear the whole chain — reinforcements included!(chain 20·0.58× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Gold Zone
- The Panic System
- Tip
25Set off 4 collision chains! (The chain keeps feeding until you do)
- Goal
- Set off 4 collision chains! (The chain keeps feeding until you do)
- Cleared when
- Hit the count and the wrap-up begins.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Gold Zone
- The Panic System
- Tip
26Clear the chain in 34 shots or fewer!
- Goal
- Clear the chain in 34 shots or fewer!
- Cleared when
- Empty the track before the magazine.
- Lost when
- A non-pie head rolls into the mouth — swallowed. Out of shots, chain still rolling.
- In this level
- Golden Star Ball
- The Panic System
- Tunnels
- Tip
27Clear the whole chain — reinforcements included!(chain 20·0.58× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Chameleon Ball
- The Panic System
- Tip
28Escort the pies into the mouth — deliver the last one and you win!(chain 26·0.64× speed)
- Goal
- Escort the pies into the mouth — deliver the last one and you win!
- Cleared when
- Last pie in, instant win, leftovers go home.
- Lost when
- A face beats the pie to the mouth — swallowed.
- In this level
- Chameleon Ball
- The Panic System
- The Delivery Pie
- Tip
29Clear the whole chain — reinforcements included!(chain 20·0.56× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Gold Zone
- The Panic System
- Tip
30Escort the pies into the mouth — deliver the last one and you win!(chain 18·0.6× speed)
- Goal
- Escort the pies into the mouth — deliver the last one and you win!
- Cleared when
- Last pie in, instant win, leftovers go home.
- Lost when
- A face beats the pie to the mouth — swallowed.
- In this level
- Dual Tracks
- The Panic System
- The Delivery Pie
- Tip
The Dental Clinic
The Dental Clinic — the mouth annual checkup: something keeps sneezing, the golds will not hold still, drool pools into swamps, and eventually the tongue comes out to hurry things along. Dentistry is hard. Hold the line.
31Clear the whole chain — reinforcements included!(chain 20·0.52× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Panic System
- Sneezer Ball
- Tip
32Hunt down 4 golden star balls!(chain 24·0.58× speed)
- Goal
- Hunt down 4 golden star balls!
- Cleared when
- The last golden wins it instantly.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Golden Star Ball
- The Panic System
- Sneezer Ball
- Tip
33Set off 5 collision chains! (The chain keeps feeding until you do)(chain 26·0.62× speed)
- Goal
- Set off 5 collision chains! (The chain keeps feeding until you do)
- Cleared when
- Hit the count and the wrap-up begins.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Panic System
- Sneezer Ball
- Boost Ramps & Drool Swamps
- Tip
34Hunt down 3 golden star balls!(chain 22·0.55× speed)
- Goal
- Hunt down 3 golden star balls!
- Cleared when
- The last golden wins it instantly.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Golden Star Ball
- Hyperactive Gold
- The Panic System
- Tip
35Clear the chain in 34 shots or fewer!
- Goal
- Clear the chain in 34 shots or fewer!
- Cleared when
- Empty the track before the magazine.
- Lost when
- A non-pie head rolls into the mouth — swallowed. Out of shots, chain still rolling.
- In this level
- Golden Star Ball
- Hyperactive Gold
- The Panic System
- Tip
36Clear the whole chain — reinforcements included!(chain 20·0.58× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Gold Zone
- The Panic System
- Boost Ramps & Drool Swamps
- Tip
37Clear the whole chain — reinforcements included!(chain 22·0.55× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Panic System
- The Tongue
- Tip
38Escort the pies into the mouth — deliver the last one and you win!
- Goal
- Escort the pies into the mouth — deliver the last one and you win!
- Cleared when
- Last pie in, instant win, leftovers go home.
- Lost when
- A face beats the pie to the mouth — swallowed.
- In this level
- The Panic System
- The Delivery Pie
- The Tongue
- Tip
39Set off 4 collision chains! (The chain keeps feeding until you do)(chain 20·0.56× speed)
- Goal
- Set off 4 collision chains! (The chain keeps feeding until you do)
- Cleared when
- Hit the count and the wrap-up begins.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Gold Zone
- The Panic System
- Tip
40Hunt down 6 golden star balls!(chain 20·0.6× speed)
- Goal
- Hunt down 6 golden star balls!
- Cleared when
- The last golden wins it instantly.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Dual Tracks
- Golden Star Ball
- Hyperactive Gold
- The Panic System
- Sneezer Ball
- The Tongue
- Tip
Road to the Throne
The Road to the Throne. Four chapters of guarding the gate — now the throne sits at the end of the road. Go find out what it's been waiting for.
41Clear the whole chain — reinforcements included!(chain 60·0.55× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Fireball Charge
- The Panic System
- Tip
42Clear the chain in 56 shots or fewer!
- Goal
- Clear the chain in 56 shots or fewer!
- Cleared when
- Empty the track before the magazine.
- Lost when
- A non-pie head rolls into the mouth — swallowed. Out of shots, chain still rolling.
- In this level
- Fireball Charge
- The Panic System
- Petrified Ball
- Tip
43Hunt down 5 golden star balls!(chain 26·0.62× speed)
- Goal
- Hunt down 5 golden star balls!
- Cleared when
- The last golden wins it instantly.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Fireball Charge
- Golden Star Ball
- Hyperactive Gold
- The Panic System
- Sneezer Ball
- Boost Ramps & Drool Swamps
- Tip
44Clear the whole chain — reinforcements included!(chain 40·0.55× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Fireball Charge
- The Panic System
- Bounce Walls
- Tip
45Hunt down 4 golden star balls!(chain 22·0.58× speed)
- Goal
- Hunt down 4 golden star balls!
- Cleared when
- The last golden wins it instantly.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Golden Star Ball
- The Panic System
- Bounce Walls
- Tip
46Hold out for 40 seconds — win when the Big Mouth dozes off!(chain 20·0.55× speed)
- Goal
- Hold out for 40 seconds — win when the Big Mouth dozes off!
- Cleared when
- Survive the clock and you win. Clearing the chain won't end it early — the marbles keep coming.
- Lost when
- Get swallowed and it's over — the recap shows how many seconds you were short.
- In this level
- Tip
47Hold out for 60 seconds — win when the Big Mouth dozes off!(chain 24·0.56× speed)
- Goal
- Hold out for 60 seconds — win when the Big Mouth dozes off!
- Cleared when
- Survive the clock and you win. Clearing the chain won't end it early — the marbles keep coming.
- Lost when
- Get swallowed and it's over — the recap shows how many seconds you were short.
- In this level
- The Panic System
- Sneezer Ball
- Speed Ramp
- The Tongue
- Tip
48Clear the whole chain — reinforcements included!(chain 30·0.56× speed)
- Goal
- Clear the whole chain — reinforcements included!
- Cleared when
- Supply dry, track empty, no shots in flight.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- Fireball Charge
- The Gold Zone
- The Panic System
- Tip
49Escort the pies into the mouth — deliver the last one and you win!
- Goal
- Escort the pies into the mouth — deliver the last one and you win!
- Cleared when
- Last pie in, instant win, leftovers go home.
- Lost when
- A face beats the pie to the mouth — swallowed.
- In this level
- Chameleon Ball
- Dual Tracks
- Golden Star Ball
- Hyperactive Gold
- The Panic System
- The Delivery Pie
- Bounce Walls
- Tip
50Shatter the Giant Boss Ball!
- Goal
- Shatter the Giant Boss Ball!
- Cleared when
- Three adjacent pops crack it; then mop up.
- Lost when
- A non-pie head rolls into the mouth — swallowed.
- In this level
- The Big Mouth Itself
- The Panic System
- Petrified Ball
- The Tongue
- Tip
Every element in this game
- Bomb Ball
- Pop a group containing it and everything within the blast radius goes up — no questions asked. The cleaver for when the chain gets long and ugly.
- Giant Boss Ball
- A brute three balls wide. It takes three adjacent pops to crack — shrinking a size with each hit, +100 apiece, +500 for the kill. The chain keeps feeding while it stands, so don't brawl; grind it down.
- The Big Mouth Itself
- The Big Mouth itself steps in. Only chains that push the line back can hurt it — drain its appetite to win.
- Chameleon Ball
- The face that won't commit — every so often it becomes some other face currently on the chain. Matching goes by whatever it's showing right now; wait for it to turn into the one you need, then strike.
- Fireball Charge
- Chains fill the charge bar next to the cannon — once it's full, your next shot automatically becomes a fireball. No match needed; it blasts everything within two.
- Dual Tracks
- Two chains, one mouth, one cannon. The lanes run at different speeds and enter out of step; whichever is closer to doom does the sweating. The iron rule of a two-front war: rescue the dying lane first, farm the safe one second.
- Endless Mode
- Clear level 10 to unlock. The chain never stops feeding and speeds up another notch every twenty seconds; swallowed means over. Three records — seconds survived, score, longest chain. An endurance negotiation between you and the mouth.
- The Gold Zone
- A stretch of track that runs on gold: any pop closed inside it pays double and shoves the chain an extra step backward. Save your big plays for the glow — same work, twice the wages.
- Golden Star Ball
- The chain's resident diva, pulling faces at your cannon every few seconds. Pop a group with a golden in it and the whole group pays double; hunt levels count exactly these.
- Hyperactive Gold
- In these levels the golds can't sit still, trading seats with a neighbor every so often (pure shuffling, never a pop). Chasing them wastes shots — wait for the beat they settle, then harvest.
- The Panic System
- When the head enters the danger zone, the front balls start sweating and whimpering; push further and the whole line trembles and screams. Their misery is your dashboard — once the screaming starts, stop saving your rewinds and bombs.
- The Delivery Pie
- The ball that flips the whole rulebook: pies can't be popped, and even rainbows won't pair with them — your job is to clear the faces ahead so the pie rolls into the mouth. Pie in mouth = delivered; land the last pie and you win on the spot, the leftover chain cheers itself into retirement, and the mouth burps in satisfaction. On delivery runs, arrival isn't losing — it's the whole point.
- Rainbow Ball
- The wildcard — it matches with any face. Fire it into the most awkward gap on the track; it'll make it work.
- Rewind Ball
- The lifesaver. Pop a group containing it and the entire chain rolls backward for three seconds — when the head is close enough to smell the mouth's breath, this is the ball you pray for.
- Sneezer Ball
- The ball that inhales: it swells, draws breath-lines, charges for a beat — "ACHOO!" — and sneezes a brand-new ball into the chain ahead of itself. It pairs normally, so pop it early before the chain fattens; and its sneezes run on a quota — once spent, it just holds it in.
- Speed Ramp
- Every few seconds the chain speeds up — the longer you last, the hotter it gets.
- Boost Ramps & Drool Swamps
- Orange arrow stretches are boost ramps — the chain whooshes forward and your pulse goes with it. The sticky yellow-green puddle is a drool swamp: the whole chain wades in and slows down. That one's a breather, not a trap — cash in two extra pops while it crawls.
- Petrified Ball
- Can't be popped, and it severs the line — same faces on either side of it don't count as connected. Pop right beside it to crack it open and free the face, +30.
- The Tongue
- The mouth got impatient — its tongue creeps up the track toward you, and the tip is the new finish line: face touches it, swallowed; pie touches it, delivered. The danger zone advances with the tip. Don't dawdle.
- Tunnels
- A stretch of track under cover. Memorize the order before the balls roll in — what comes out the far end is a memory test.
- Bounce Walls
- Clay walls mirror your shot, up to two bounces — the aim line is exactly where it goes.