Face Merge 🫧
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How to Play ⌄

How to Play

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Drop faces into the jar. When two identical faces touch, they squish together into one bigger face — the colored ring around each face shows its rank, so you always know who outranks whom. Keep merging your way up the chain toward the biggest head of all. But the jar is only so deep: pieces stack, wobble and roll, and if the pile lingers above the line at the top, it's game over. When faces near the line start panicking, they mean it.

Tips

Keep your biggest faces low and near the middle so smaller ones can slide down the sides to meet their twins. Don't dam up the jar with mismatched sizes — a big face resting on tiny ones is a landslide waiting to happen. Drop gently near the danger line, and never ignore a panicking face.

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Level briefings

If you keep losing

Lose the same level 6 times in a row and the defeat screen offers "😤 Put this one on the tab" — a free skip, no ads. The map stamps an IOU until your revenge; win it back and the stamp tears off with confetti. Here, the road ahead is never locked.

The King's Crown

This jar is a monarchy: one crown, thirty candidates, all of them faces you know. The election is perfectly fair — they collide, and whoever takes the worst beating gets coronated. Condolences, and congratulations.

1Merge your way up to rank 4!
Goal
Merge your way up to rank 4!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
Tip
2Merge your way up to rank 5!
Goal
Merge your way up to rank 5!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
Tip
3Reach 600 points!
Goal
Reach 600 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
Tip
4Merge your way up to rank 6!
Goal
Merge your way up to rank 6!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Rainbow Face
Tip
5Reach rank 6 within 38 drops!
Goal
Reach rank 6 within 38 drops!
Cleared when
Made within budget.
Lost when
The pile lingers over the danger line for two full seconds — game over. Drops spent, jar settles, rank unmade.
In this level
  • Jar Shapes
  • The Panic System
Tip
6Reach 750 points!
Goal
Reach 750 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
Tip
7Crack every petrified face!
Goal
Crack every petrified face!
Cleared when
All statues shattered.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Petrified Face
Tip
8Merge your way up to rank 7!
Goal
Merge your way up to rank 7!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
Tip
9Reach 1000 points!
Goal
Reach 1000 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
Tip
10Merge your way up to rank 8!
Goal
Merge your way up to rank 8!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • Endless Mode
  • The Panic System
Tip

The Rolling Temple

The temple is commissioning an idol: your friend's face, seven times larger, gold-plated, the friend not yet informed. Until the idol is forged, all rolling, burping and falling iron is filed under "ritual" — faith is just accidents with good paperwork.

11Hold the line for 90 seconds! (Drops are automatic — you only steer)
Goal
Hold the line for 90 seconds! (Drops are automatic — you only steer)
Cleared when
Timer out, jar intact.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Auto-Drop (Survive Levels)
  • Jar Shapes
  • The Panic System
Tip
12Crack every petrified face!
Goal
Crack every petrified face!
Cleared when
All statues shattered.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Burper Face
  • Jar Shapes
  • The Panic System
  • Petrified Face
Tip
13Reach rank 6 within 60 drops!
Goal
Reach rank 6 within 60 drops!
Cleared when
Made within budget.
Lost when
The pile lingers over the danger line for two full seconds — game over. Drops spent, jar settles, rank unmade.
In this level
  • Jar Shapes
  • The Panic System
  • Pegs
Tip
14Reach 900 points!
Goal
Reach 900 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
Tip
15Merge your way up to rank 8!
Goal
Merge your way up to rank 8!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • Iron Face
  • The Panic System
  • Opening Gifts
Tip
16Crack every petrified face!
Goal
Crack every petrified face!
Cleared when
All statues shattered.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Petrified Face
Tip
17Reach 1200 points!
Goal
Reach 1200 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
Tip
18Merge your way up to rank 9!
Goal
Merge your way up to rank 9!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Opening Gifts
Tip
19Hold the line for 120 seconds! (Drops are automatic — you only steer)
Goal
Hold the line for 120 seconds! (Drops are automatic — you only steer)
Cleared when
Timer out, jar intact.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Auto-Drop (Survive Levels)
  • Burper Face
  • Jar Shapes
  • The Panic System
Tip
20Merge your way up to rank 10!
Goal
Merge your way up to rank 10!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Opening Gifts
Tip

Bubble Bathhouse

Bathhouse notice: 1. Soap, behave — no unsupervised sliding. 2. Bubbles must not cross the line; violators self-destruct, no retrieval, no refunds. 3. At high water, management pulls the plug; anyone flushed counts as fully washed. Thank you for your cooperation. Enjoy the soak.

21Merge your way up to rank 7!
Goal
Merge your way up to rank 7!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Soap Face
Tip
22Reach 1300 points!
Goal
Reach 1300 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Soap Face
Tip
23Reach rank 7 within 44 drops!
Goal
Reach rank 7 within 44 drops!
Cleared when
Made within budget.
Lost when
The pile lingers over the danger line for two full seconds — game over. Drops spent, jar settles, rank unmade.
In this level
  • Jar Shapes
  • The Panic System
  • Soap Face
Tip
24Merge your way up to rank 7!
Goal
Merge your way up to rank 7!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Bubble Face
  • Jar Shapes
  • The Panic System
Tip
25Land 2 chains of 3!
Goal
Land 2 chains of 3!
Cleared when
Hit the count and the jar is yours.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Opening Gifts
  • Soap Face
Tip
26Crack every petrified face!
Goal
Crack every petrified face!
Cleared when
All statues shattered.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Bubble Face
  • Jar Shapes
  • The Panic System
  • Pegs
  • Petrified Face
Tip
27Reach 1500 points!
Goal
Reach 1500 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Plug
  • The Panic System
  • Soap Face
Tip
28Merge your way up to rank 8!
Goal
Merge your way up to rank 8!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Bubble Face
  • Jar Shapes
  • The Plug
  • The Panic System
Tip
29Hold the line for 100 seconds! (Drops are automatic — you only steer)
Goal
Hold the line for 100 seconds! (Drops are automatic — you only steer)
Cleared when
Timer out, jar intact.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Auto-Drop (Survive Levels)
  • Jar Shapes
  • The Plug
  • The Panic System
  • Soap Face
Tip
30Merge your way up to rank 9!
Goal
Merge your way up to rank 9!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Bubble Face
  • Jar Shapes
  • The Panic System
  • Opening Gifts
  • Soap Face
Tip

The Face Cannery

From the cannery's quality manual: the floor moves (logistics), the machines shake (quality assurance), any face reaching spec is sealed and shipped (performance targets). Shelf life: forever. Opening instructions: nobody has dared.

31Reach 1400 points!
Goal
Reach 1400 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Conveyor Belt
  • Jar Shapes
  • The Panic System
Tip
32Merge your way up to rank 8!
Goal
Merge your way up to rank 8!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Conveyor Belt
  • Jar Shapes
  • The Panic System
Tip
33Reach rank 8 within 50 drops!
Goal
Reach rank 8 within 50 drops!
Cleared when
Made within budget.
Lost when
The pile lingers over the danger line for two full seconds — game over. Drops spent, jar settles, rank unmade.
In this level
  • Conveyor Belt
  • Jar Shapes
  • The Panic System
  • Pegs
Tip
34Merge your way up to rank 8!
Goal
Merge your way up to rank 8!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Shaker Table
Tip
35Crack every petrified face!
Goal
Crack every petrified face!
Cleared when
All statues shattered.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Burper Face
  • Jar Shapes
  • The Panic System
  • Petrified Face
  • Shaker Table
Tip
36Reach 1800 points!
Goal
Reach 1800 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Conveyor Belt
  • Jar Shapes
  • The Panic System
  • Shaker Table
Tip
37Ship 3 cans! Anything reaching rank 6 gets canned
Goal
Ship 3 cans! Anything reaching rank 6 gets canned
Cleared when
Hit the shipment count and the shift ends.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
Tip
38Ship 3 cans! Anything reaching rank 7 gets canned
Goal
Ship 3 cans! Anything reaching rank 7 gets canned
Cleared when
Hit the shipment count and the shift ends.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Conveyor Belt
  • Jar Shapes
  • The Panic System
Tip
39Hold the line for 120 seconds! (Drops are automatic — you only steer)
Goal
Hold the line for 120 seconds! (Drops are automatic — you only steer)
Cleared when
Timer out, jar intact.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Auto-Drop (Survive Levels)
  • Burper Face
  • Jar Shapes
  • The Panic System
  • Shaker Table
Tip
40Merge your way up to rank 9!
Goal
Merge your way up to rank 9!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • The Panic System
  • Opening Gifts
  • Shaker Table
Tip

Face Space Station

Station log: the gravity budget was cut, so panic now happens in slow motion. Meteors visit unannounced; gravitron faces make friends without authorization. Sole mission: get two giant faces to collide. Simulations predict a new universe after the Big Bang — contents: 100% your friend's face. The station accepts no liability.

41Merge your way up to rank 8!
Goal
Merge your way up to rank 8!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • Gravitron Face
  • The Panic System
  • Space Drift
Tip
42Reach 1600 points!
Goal
Reach 1600 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • Gravitron Face
  • The Panic System
  • Space Drift
Tip
43Reach rank 8 within 46 drops!
Goal
Reach rank 8 within 46 drops!
Cleared when
Made within budget.
Lost when
The pile lingers over the danger line for two full seconds — game over. Drops spent, jar settles, rank unmade.
In this level
  • Jar Shapes
  • Gravitron Face
  • The Panic System
  • Pegs
  • Space Drift
Tip
44Merge your way up to rank 8!
Goal
Merge your way up to rank 8!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • Gravitron Face
  • The Panic System
  • Space Drift
Tip
45Land 3 chains of 3!
Goal
Land 3 chains of 3!
Cleared when
Hit the count and the jar is yours.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • Gravitron Face
  • The Panic System
  • Opening Gifts
  • Space Drift
Tip
46Hold the line for 110 seconds! (Drops are automatic — you only steer)
Goal
Hold the line for 110 seconds! (Drops are automatic — you only steer)
Cleared when
Timer out, jar intact.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Auto-Drop (Survive Levels)
  • Jar Shapes
  • Gravitron Face
  • Meteor
  • The Panic System
  • Space Drift
Tip
47Crack every petrified face!
Goal
Crack every petrified face!
Cleared when
All statues shattered.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • Gravitron Face
  • Meteor
  • The Panic System
  • Petrified Face
  • Space Drift
Tip
48Reach 2200 points!
Goal
Reach 2200 points!
Cleared when
Instant on target.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • Gravitron Face
  • The Panic System
  • Space Drift
Tip
49Merge your way up to rank 9!
Goal
Merge your way up to rank 9!
Cleared when
The moment it's born, you win.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Bubble Face
  • Jar Shapes
  • Gravitron Face
  • Meteor
  • The Panic System
  • Opening Gifts
  • Soap Face
  • Space Drift
Tip
50Collide two rank-10 faces and trigger the Big Bang!
Goal
Collide two rank-10 faces and trigger the Big Bang!
Cleared when
The two giants meet and the run ends in light.
Lost when
The pile lingers over the danger line for two full seconds — game over.
In this level
  • Jar Shapes
  • Gravitron Face
  • The Panic System
  • Opening Gifts
  • Rainbow Face
  • Space Drift
Tip
Every element in this game
Auto-Drop (Survive Levels)
Survive levels confiscate the drop button: balls fall on their own, one after another, and all you keep is the aim. One job — steer the landings and keep the jar under the line.
Conveyor Belt
The factory floor runs on its own: anything touching it gets carried the same way, no matter how well you aimed. The belt reverses every so often, with one clack of warning — that clack is all the planning time you get.
Bubble Face
A face wrapped in a soap film, nearly weightless, drifting upward on its own. Crossing the danger line doesn't end the run — it just goes *pop* and pays you for it. The only face that helps by going over.
Burper Face
Every so often it goes "BURP!" — bouncing itself up and shoving every neighbor flying, all of whom wear a full second of open disgust. It doesn't just mess up the pile; it messes up your plan.
Jar Shapes
The jar itself is the level: standard, narrow-neck, funnel, twin chambers, wide shallow dish — each shape demands a different throwing game. Read the jar before you play it.
The Plug
The bathhouse attendant's one power: every so often the middle of the floor is pulled away and a hole opens. The plug rattles for two seconds as a final notice — by the time you hear the gurgle, the hole is already open. Mercifully, the drain is a picky eater: only faces up to rank 3 fit through, while the big ones lie across the gap without so much as opening an eye. Anything that falls through costs you no points — it just never comes back.
Endless Mode
Clear level 10 to unlock. Unlimited drops, pure score, over-the-line ends it; twin records for best score and highest rank. Forge your first rank-10 and the screen throws a full celebration with its own badge — that head is your diploma.
Gravitron Face
When the jackpot timer rings, a face drops from the sky that finds its own kind. It lands, scans the whole jar, and locks onto the nearest same-rank face — however deep it's buried, it gets hauled out, dragged across the jar, and merged on the spot. If the target truly can't be reached (dividers happen), it shrugs and turns back into an ordinary face after six seconds. This isn't a mechanic. It's a prize.
Iron Face
A tool, not a player: super-dense, never merges, sinks straight down on arrival and tamps the loose pile tight along the way. When the jar turns to chaos, drop the iron.
Meteor
The station has no roof: every so often a petrified face comes down through it. A red crosshair and a whistle mark the landing spot first, so you can dodge — assuming you were watching. It stops once the batch is done, and skips a round when the floor is already crowded with statues.
The Panic System
The closer the pile creeps to the danger line, the worse the faces take it: sweat first, then wide-eyed whimpering, and the moment you cross the line — full screaming, red flashes, a countdown. Stay over for two full seconds and the round is done. Their faces are your dashboard.
Pegs
Fixed pillars in the jar that clack and deflect whatever hits them. Not hostile, just opinionated about routes — think about where they'll steer your drop before you let go.
Petrified Face
Can't merge, weighs a ton, squats at the bottom like it pays rent. The fix: land any merge right beside it and the shockwave cracks it open — +200, back into the light.
Opening Gifts
Some levels start with big high-rank faces already resting in the jar. They're not décor — they're a head start. Build around them and skip half the mountain.
Rainbow Face
The universal key: merge it with any rank and that face jumps one rank up (capped at 10); two rainbows together make a rank-2. Best spent on a big one stuck mid-climb.
Shaker Table
Every so often the whole table shudders: every face on the field gets jostled and your tidy formation becomes a pile. A light flashes and a buzzer sounds first, so it isn't an ambush — you get told, and it still isn't enough time.
Soap Face
A face that washed itself far too well: zero friction, never stops where you drop it, just keeps sliding to the lowest spot it can find. It isn't hostile. It's just not listening.
Space Drift
The station's gravity budget got cut: faces fall slowly, bounce high, and stack loose. That slowness is your steering window — press and drag after release, and the face drifts toward your finger on tiny thrusters until it touches down. In space, a slipped aim isn't an excuse; it's a correctable flight path.
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